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MONSTER MANUAL Action Page 7: In the first sentence of the Sustain definition, replace cstart of its next turn d with cend of its next turn. d Otherwise, the monster cannot ever sustain its power because the duration ends before it can spend the necessary action. Sustain : The monster can sustain the power 9s effect until the end of its next turn, usually as a standard or minor action. If the power requires an attack roll, the attack must succeed before the monster can sustain the power.
Effect Page 7: Replace the third paragraph with the follow- ing text. Some powers deal damage that combines two or more damage types. Resistance doesn 9t reduce damage unless the target has resistance to each type of damage from the attack, and then only the weakest of the resistances applies.
Angel of Battle Page 14: Replace cHP 296 d with cHP 148 d and cBloodied 148 d with cBloodied 74. d HP 148; Bloodied 74 Cave Bear Page 29: Replace the claw damage: c1d8 + 5 damage d with c2d8 + 5 damage. d Replace the cave bear frenzy damage: c1d8 + 5 damage d with c2d8 + 5 damage. d m Claw (standard; ... more.
less.
at-will) +10 vs. AC; 2d8 + 5 damage. C Cave Bear Frenzy (standard; recharge ?<br><br> ? ) Close burst 1; targets enemies; +10 vs. AC; 2d8 + 5 damage.<br><br> Eye of Flame Page 32: Replace cHP 240 d with cHP 204. d HP 204; Bloodied 102; see also dery burst Feymire Crocodile Page 45: Replace the swallow , with the following text. M Swallow (standard; at-will) The 0eymire crocodile tries to swallow a bloodied Medium or smaller creature it is grabbing: +15 vs. Fortitude; the target is swallowed.<br><br> The swallowed target is inside the 0eymire crocodile and is dazed and restrained until it is no longer swallowed. The swallowed target has line o0 sight and line o0 efect only to the 0eymire crocodile, and no creature has line o0 sight or line o0 efect to the swallowed target. The only attacks the swallowed target can make are basic attacks.<br><br> At the start o0 each o0 the 0eymire crocodile 9s turns, the swallowed target takes 10 damage. When the 0eymire crocodile dies, the target is no longer swallowed and can escape as a move action, appearing in the 0eymire crocodile 9s 0ormer space. Cyclops Battleweaver Page 48: In the evil eye power, replace the attack 9s text with the following text: cRanged 20; the target takes a 32 penalty to speed until the end of the encounter or until the cyclops battleweaver uses evil eye on a different target. d This change adds a duration to the effect.<br><br> R Evil Eye (minor; at-will) Ranged 20; the target takes a 32 penalty to speed until the end o0 the encounter or until the cyclops battleweaver uses evil eye on a diferent target. Evistro Page 54: Replace the claws damage: c1d8 + 5 damage d with c1d12 + 5 damage. d m Claws (standard; at-will) +9 vs. AC; 1d12 + 5 damage.<br><br> Mezzodemon Page 58: Replace cLarge d with cMedium d on the second line of the statistics block. Mezzodemon\xeLevel\xe11\xeSoldier Medium elemental humanoid (demon) XP 600 Imp Page 63: Add cReach 0 d to both of the creature 9s attacks. m Bite (standard; at-will) Reach 0; +7 vs.<br><br> AC; 1d6 + 1 damage. M Tail Sting (standard; recharges when the imp uses vanish ) & Poison Reach 0; +8 vs. AC; 1d8 + 3 damage, and the imp makes a secondary attack against the same target.<br><br> Secondary Attack: +5 vs. Fortitude; the target takes ongoing 5 poison damage and a 32 penalty to Will de0ense (save ends both). Ancient Blue Dragon Page 79: In the dragon 9s wingclap attack, replace cThis attack doesn 9t provoke opportunity attacks d with cThis movement does not provoke opportunity attacks. d M Wingclap (move; recharge ?<br><br> ? ) & Thunder The dragon 4ies up to 12 squares and attacks with its wings at the end o0 its move: reach 4; +34 vs. Fortitude; 3d10 + 8 thunder damage.<br><br> This movement doesn 9t provoke opportunity attacks. Needlefang Drake Swarm Page 90: In the swarm of teeth power, replace c1d10 + 4 d with c1d6 + 2 d and c2d10 + 4 d with c2d6 + 2. d In the pull down power, add c1/round d after cminor d and replace c+7 vs. Fortitude d with c+3 vs.<br><br> Fortitude. d This change adjusts the power level of the creatures. m Swarm of Teeth (standard; at-will) +8 vs. AC; 1d6 + 2 damage, or 2d6 + 2 damage against a prone target.<br><br> M Pull Down (minor 1/round; at-will) +3 vs. Fortitude; the target is knocked prone. Pseudodragon Page 91: Replace cTiny d with cSmall d for the crea- ture 9s size.<br><br> Pseudodragon\xeLevel\xe3\xeLurker Small natural beast (reptile) XP 150 Drow Warrior Page 94: Replace the rapier attack 9s c(X2) d with cand the drow warrior makes a secondary attack against the same target. Secondary Attack: +13 vs. Fortitude; see drow poison for the effect. d m Rapier (standard; at-will) & Poison , Weapon +14 vs.<br><br> AC; 1d8 + 4 damage, and the drow warrior makes a secondary attack against the same target. Secondary Attack: +13 vs. Fortitude; see drow poison 0or the efect.<br><br> Efreet Cinderlord Page 98: In the efreet 9s fan the flames attack, delete cArea burst 2 centered on target;. d R Fan the Flames (standard; at-will) & Fire Ranged 20; afects only a target taking ongoing 8re damage; automatic hit; the target takes 3d6 8re damage, and the e0reet makes a secondary attack against all creatures adjacent to the target. Secondary Attack: +17 vs. Re4ex; 2d6 8re damage.<br><br> Miss: Hal0 damage. Efreet Pyresinger Page 99: In the sheets of flame power, replace the attack 9s text with the following text: cArea burst 3 within 20; the burst creates a zone of roaring flame that lasts until the end of the encounter. Any creature that enters the zone or starts its turn there takes 10 <re damage.<br><br> The zone blocks line of sight. d A Sheets of Flame (standard; recharge ? ? ?<br><br> ) & Fire Area burst 3 within 20; the burst creates a zone o0 roaring 4ame that lasts until the end o0 the encounter. Any creature that enters the zone or starts its turn there takes 10 8re damage. The zone blocks line o0 sight.<br><br> Efreet Karadjin Page 100: Replace the attack bonus of scimitar of horrendous flame: c+27 d with c+35. d m Scimitar of Horrendous Flame (standard; at-will) & Fire , Weapon Reach 2; +35 vs. AC; 2d10 + 9 damage (crit 6d10 + 29) plus 1d10 8re damage, and the target takes ongoing 15 8re damage and is immobilized (save ends both). A\x4terefect: Ongoing 15 8re damage (save ends).<br><br> Saving throws against this power take a 32 penalty. Ettercap Fang Guard Page 107: In the ettercap 9s web reaper ability, replace crestrained and immobilized d with crestrained or immobilized. d Web Reaper The ettercap 0ang guard gains a +2 bonus to attack rolls and deals an extra 2 damage against restrained or immobilized creatures. Death Giant Page 120: Replace the greataxe damage: c2d6 + 9 damage (crit 6d6 + 21) d with c4d6 + 9 damage (crit 12d6 + 33). d m Greataxe (standard; at-will) & Weapon Reach 2; +25 vs.<br><br> AC; 4d6 + 9 damage (crit 12d6 + 33). Hill Giant Page 121: Replace the greatclub damage: c1d10 + 5 damage d with c2d10 + 7 damage. d m Greatclub (standard; at-will) & Weapon Reach 2; +15 vs. AC; 2d10 + 7 damage.<br><br> Githyanki Warrior Page 128: In the githyanki 9s telekinetic grasp attack, delete csustain minor;. d R Telekinetic Grasp (standard; encounter) Ranged 5; Medium or smaller target; +15 vs. Fortitude; the target is immobilized (save ends). Githzerai Mindmage Page 131: In the githzerai 9s accurate mind ability, replace ctotal cover d with csuperior cover. d Accurate Mind The githzerai mindmage 9s ranged attacks ignore cover and concealment (but not superior cover or total concealment).<br><br> Gnome Arcanist Page 134: In aura of illusion, delete cand can hide in the aura. d Aura of Illusion (Illusion) aura 5; the gnome arcanist and all allies in the aura gain concealment. Goblin Underboss Page 138: Add cSaving Throws +2 d and cActions Points 1 d Initiative +4 Senses Perception +8; low-light vision HP 110; Bloodied 55 AC 18; Fortitude 17, Re$ex 15, Will 16; see also survival instinct Saving Throws +2 Speed 5; see also superior goblin tactics Action Points 1 Night Hag Page 151: In the night hag 9s statistics block, replace cno save d in the wave of sleep power with csave ends. d C Wave of Sleep (standard; recharge ? ) & Psychic , Sleep Close blast 5; +17 vs.<br><br> Will; 1d8 + 3 psychic damage, and the target is dazed (save ends). First Failed Saving Throw: The target 0alls unconscious (save ends). Kobold Page 167 3169: In the second line of all the kobold statistics blocks, add the reptile keyword.<br><br> Small natural humanoid (reptile) Filth Fever Page 180: Replace Endurance stable DC 16, improve 21 d with cEndurance improve DC 16, maintain DC 11, worsen DC 10 or lower. d Endurance improve DC 16, maintain DC 11, worsen DC 10 or lower Moon Frenzy Page 181: Replace cEndurance stable DC 20, improve 24 d with cEndurance improve DC 19, main- tain DC 14, worsen DC 13 or lower. d Endurance improve DC 19, maintain DC 14, worsen DC 13 or lower Medusa Shroud of Zehir Page 187: In the short sword attack, replace c+15 d with c+23. d The former attack value was too low. m Short Sword (standard; at-will) & Acid , Poison, Weapon +23 vs. AC; 1d6 + 7 damage, and the target takes ongoing 10 acid and poison damage (save ends).<br><br> Mind Flayers Page 188: In the third line of both mind flayer sta- tistics blocks, add cdarkvision d after the Perception bonus. Initiative +16 Senses Perception +14; darkvision Initiative +12 Senses Perception +18; darkvision Mummy Rot (Mummy Guardian) Page 192: Replace cEndurance stable DC 20, improve 24 d with cEndurance improve DC 20, main- tain DC 15, worsen DC 14 or lower. d Endurance improve DC 20, maintain DC 15, worsen DC 14 or lower Mummy Rot (Mummy Lord) Page 192: Replace cEndurance stable DC 22, improve 26 d with cEndurance improve DC 23, main- tain DC 18, worsen DC 17 or lower. d Endurance improve DC 23, maintain DC 18, worsen DC 17 or lower Mummy Rot (Giant Mummy) Page 192: Replace cEndurance stable DC 33, improve 37 d with cEndurance improve DC 29, main- tain DC 24, worsen DC 23 or lower. d Endurance improve DC 29, maintain DC 24, worsen DC 23 or lower Bone Naga Page 194: In the death rattle aura, add cuntil the start of their next turns d to the end of the sentence. The update to the aura description required a duration to be added to this aura.<br><br> Death Rattle (Necrotic) aura 2; enemies that start their turns in the aura are dazed until the start o0 their next turns. Ogre Savage Page 199: Replace the greatclub damage: c1d10 + 5 damage d with c2d10 + 5 damage. d m Greatclub (standard; at-will) & Weapon Reach 2; +11 vs. AC; 2d10 + 5 damage.<br><br> Oni Night Haunter Page 200: Replace c(no save) d in hypnotic breath with c(save ends). C Hypnotic Breath (standard; recharges when 0irst bloodied) & Charm , Sleep Close blast 5; +11 vs. Will; the target is dazed (save ends).<br><br> First Failed Saving Throw: The target 0alls unconscious (save ends). Gelatinous Cube Page 202: Replace the slam damage: c1d6 + 2 damage d with c2d6 + 2 damage. d m Slam (standard; at-will) +10 vs. Fortitude; 2d6 + 2 damage, and the target is immobilized (save ends).<br><br> Add the melee attack symbol to engulf. M Engulf (standard; at-will) & Acid The gelatinous cube attacks one or two Medium or smaller targets; +8 vs. Re4ex (automatically hits an immobilized creature).<br><br> On a hit, the target is grabbed and pulled into the cube 9s space; the target is dazed and takes ongoing 10 acid damage until it escapes the grab. A creature that escapes the grab shi0ts to a square o0 its choosing adjacent to the cube. The cube can move normally while creatures are engul0ed within it.<br><br> Aspect of Orcus Page 208: Replace skull mace damage: c1d10 + 10 damage d with c2d10 + 5 damage. d m Skull Mace (standard; at-will) & Necrotic , Weapon Reach 2; +27 vs. AC; 2d10 + 5 damage, and the target is weakened (save ends). Filth Fever Page 211: Replace cEndurance stable DC 16, improve 21 d with cEndurance improve DC 16, main- tain DC 11, worsen DC 10 or lower. d Endurance improve DC 16, maintain DC 11, worsen DC 10 or lower Purple Worm Page 214: Replace the swallow attack text with the following text.<br><br> M Swallow (standard; at-will) The purple worm tries to swallow a bloodied Medium or smaller creature it is grabbing: +21 vs. Fortitude; the target is swallowed. The swallowed target is inside the purple worm and is dazed and restrained until it is no longer swallowed.<br><br> The swallowed target has line o0 sight and line o0 efect only to the purple worm, and no creature has line o0 sight or line o0 efect to the swallowed target. The only attacks the swallowed target can make are basic attacks. At the start o0 each o0 the purple worm 9s turns, the swallowed target takes 10 damage plus 10 acid damage.<br><br> When the purple worm dies, the target is no longer swallowed and can escape as a move action, appearing in the purple worm 9s 0ormer space. Elder Purple Worm Page 214: Replace the swallow attack text with the following: M Swallow (standard; at-will) The elder purple worm tries to swallow a bloodied Large or smaller creature it is grabbing: +29 vs. Fortitude; the target is swallowed.<br><br> The swallowed target is inside the elder purple worm and is dazed and restrained until it is no longer swallowed. The swallowed target has line o0 sight and line o0 efect only to the elder purple worm, and no creature has line o0 sight or line o0 efect to the swallowed target. The only attacks the swallowed target can make are basic attacks.<br><br> At the start o0 each o0 the elder purple worm 9s turns, the swallowed target takes 20 damage plus 20 acid damage. When the elder purple worm dies, the target is no longer swallowed and can escape as a move action, appearing in the purple worm 9s 0ormer space. Filth Fever Page 219: Replace cEndurance stable DC 16, improve 21 d with cEndurance improve DC 16, main- tain DC 11, worsen DC 10 or lower. d Endurance improve DC 16, maintain DC 11, worsen DC 10 or lower Stormclaw Scorpion Page 229: In the reactive sting power, replace cimmediate reaction d with cimmediate interrupt. d The escape action allows a character to shift as part of his or her escape, so one could escape the reach of this attack before the scorpion could make it.<br><br> M Reactive Sting (immediate interrupt, when an enemy grabbed by the scorpion escapes; at-will) The stormclaw scorpion makes a sting attack against the enemy. Hellstinger Scorpion Page 229: In the reactive sting power, replace cimmediate reaction d with cimmediate interrupt. d The escape action allows a character to shift as part of his or her escape, so one could escape the reach of this attack before the scorpion could make it. M Reactive Sting (immediate interrupt, when an enemy grabbed by the scorpion escapes; at-will) The hellstinger scorpion makes a hellish sting attack against the enemy.<br><br> Shadar-kai Chainfighter Page 230: In the Hit Points line, replace cBloodied 39 d with cBloodied 34. d The former value is incorrct. HP 68; Bloodied 34 Shadar-kai Gloomblade Page 230: In veil of shadows, replace the first sentence with cThe shadar-kai gloomblade turns invisible until the end of his turn and moves his speed. d Veil of Shadows (move; at-will) & Illusion The shadar-kai gloomblade turns invisible until the end o0 his turn and moves up to his speed. The gloomblade cannot use this power while bloodied.<br><br> Replace cshadowmail d in the Equipment line with cchainmail. d Equipment chainmail, greatsword Shadar-kai Warrior Page 231: Replace cshadowmail d in the Equipment line with cchainmail. d Equipment chainmail, 2 katars Chaos Phage Page 239: Replace cEndurance stable DC 26, improve 31 d with cEndurance improve DC 25, main- tain DC 20, worsen DC 19 or lower. d Endurance improve DC 25, maintain DC 20, worsen DC 19 or lower Shadowraven Swarm Page 243: Replace the third line of the statistics block with the following: Initiative +20 Senses Perception +14; darkvision Blade Spider Page 246: In the spider 9s combined attack power, replace cat-will d with cencounter. d In addition, add the following line to the end of the power 9s text. cIf the claw attack hits, instead of its normal effect, the attack deals ongoing 10 poison damage (save ends). d This change limits the power of this trait when used by player characters. M Combined Attack (while mounted by a 0riendly rider o0 10th level or higher; encounter) & Mount , Poison When the blade spider 9s rider makes a melee attack, the blade spider makes a claw attack as a 0ree action against the same target.<br><br> I0 the claw attack hits, instead o0 its normal efect, the attack deals ongoing 10 poison damage (save ends). Troglodyte Warrior Page 252: Replace cLarge d with cMedium d on the second line of the statistics block. Medium natural humanoid (reptile) XP 175 Yuan-Ti Malison Sharp-Eye Tactics Page 269: Replace the second sentence with cIts chameleon defense helps it remain hidden during an encounter. d A malison sharp-eye uses ranged attacks in prefer- ence to all other attacks.<br><br> Its chameleon defense helps it remain hidden during an encounter. Yuan-ti Abomination Page 270: In the grasping coils power, add cReach 2; d before c+18 vs. Reflex. d The creature cannot pull when it can only attack adjacent enemies, so the attack is intended to have reach.<br><br> M Grasping Coils (minor 1/round; at-will) Reach 2; +18 vs. Re4ex; the target is pulled 1 square and grabbed (until escape). The yuan-ti abomination can grab only one creature at a time.<br><br> Aura Page 280: Remove cand effects imposed by an aura last until the end of the affected creatures 9 next turn unless otherwise stated d from the first paragraph. Replace the third paragraph of the aura section with the following text. This change removes the rule that prevents stacking in damage auras, ensuring that monsters are achieving correct damage output.<br><br> Aura : An aura is a continuous effect that affects all squares within the listed range of the originating creature 9s space. An aura does not affect the originating creature unless the text specifies otherwise. If auras overlap and impose penalties to the same roll or game statistic, a creature affected by the overlapping auras is subjected to the worst penalty; the penalties are not cumulative.<br><br> For instance, if a creature is affected by three overlapping auras that each impose a 32 penalty to attack rolls, the creature takes a 32 penalty, not a 36 penalty.