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Internet Gaming Addiction Course Syllabus * November 19-20, 2009, Singapore Presented by Ofer Zur, Ph.D. www.zurinstitute.com Training organized by ACADEMY OF HUMAN DEVELOPMENT PTE LTD. SINGAPORE Thursday, November 19, 2009 Psychology of technology " Introduction to the Psychology of Technology o Utility and impact of computer technology o Positive & alluring aspects of computers, Internet and online gaming " Stressful aspects of technology o Overwhelmed due to informational overload o Undesirable features of the Internet o Consequences of techno-stress " Technology, sense of time and pace of life o Co-evolution of speed, technology, community, humanity o Technological myths: cTime is money! d o Types of time " Generational digital divide o Styles, types, modalities, length, Synchronistic vs.
A-synchronistic o Multitasking and the generational digital divide o Differences in social networking, media consumption, values, relationships to technology, work, authority, " Solutions: Dealing with techno-stress, digital divide, information overload etc. o Application to Singapore Consequences of watching violence on videos, movies and online gaming Nature of addiction " Introduction to addictions o Types o Diagnosis o Addiction as a process Internet and Gaming Addiction: An Introduction " Internet addiction: o Is it a mental disorder? o What is chealthy d or cnormal d?
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Internet gaming: Scope of problem across the globe " Computer games o Types & Genre o The dynamic of Player-Parent-$$ o Progression and traps * Schedule, sequence and timing of presentations may change as needed 2 Friday, November 20, 2009 Warning Signs of Playing Internet Gaming " Online Gaming Addiction main warning signs " Behaviors to look for in assessing excessive usage Assessment and Causes of Internet Gaming " Assessment of Internet Gaming Addiction o Signs of gaming addiction in children o Signs of gaming addiction in adults o Internet gaming addiction 3 Self assessment o Beard and Wolf 9s Criteria for Maladaptive Internet Use o Self assessment of gambling addiction o Internet Addiction Test o reSTART Internet Addiction Recovery Program 3Assessment o Survey for youth o Diagnosis of Internet or Gaming Addiction: Diagnostic Criteria for Internet Addiction for College (DC-IA-C) " Causes of gaming addiction o Cultural o Familial o Psychodynamic o Socio-cultural o Behavioral o Bio-medical Typology-Subtypes " Cyber-sex Addiction " Cyber-Relations Addiction " Net Compulsions " Information Overload " Computer Addiction Risks and Negative Effects of Internet Gaming " Co-Morbidity " The special risk at colleges and university campuses " Negative effects of Internet gaming addition: o Physical, Emotional, Work, School, Stalking, Bullying, Porn, Desensitization to violence, Predatory behavior " Internet Addiction: History and Debate o Terminology o Alternative view: Phases in use of Internet o Gambling and Internet addiction-Are they comparable? " Treatment options for Internet Gaming Addiction " What makes the Internet so addictive? 3 Friday, November 20, 2009, Continued Parents and Children: Most important arena " Parents 9 Attitudes " Observing and watching the children play online " Understanding the child 9s experience and the allure of the games " Cycles in parents in-effective behavior " Self reflection " What to avoid " Literacy program for parents " Children 9s developmental needs " Ways for parents to approach their children Treatments and Interventions " Behavioral Modification o General principles o Application to Internet gaming addiction " Cognitive Behavioral Therapy (CBT) o General principles o Application to Internet gaming addiction " 12 Step (AA) Model o General principles o Application to Internet gaming addiction " Harm Reduction Model o General principles o Application to Internet gaming addiction " Treatment Centers o General principles o Application to Internet gaming addiction " Outward Bound o General principles o Application to Internet gaming addiction " Online Gamers Support group o General principles o Application to Internet gaming addiction Cyber Wellness 3 Singapore 9s Approach " Overview and Definition " General Principles and program goals " Interventions: CRuSH, etc Additional Treatment Options " Self-Help " Telehealth " Focus on potential positive use of games & Educational games Balance: Online-Offline; Fast-Slow-Stillness; Internet-Innernet Application of the workshop to the Academy of Human Development " Working with youth & working with parents " Working with parents and children " Working with the community and the schools<br><br>