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http://www.cosc.canterbury.ac.nz/tim.bell/dt/ 10 December 2009 Be able to read, understand, write, and debug software programs using an appropriate programming language, tools, and software development process. [L6] Be able to read, understand, write, and debug simple software programs o Be able to develop a simple program using variables, expressions, selection, and loops. Textbooks Wikipedia has a section on 8Educational Programming Language 9 that classifies programming languages used in education with other real world programming languages.

Many educational programming languages position themselves inside a learning path that is a sequence of languages each designed to build on the others moving a student from easy to understand and entertaining environments to full professional environments. Some of the better known are presented in this page http://en.wikipedia.org/wiki/Educational_programming_language An introduction to problem solving and programming is covered in chapters 1 and 2 of the textbook 8AQA Computing 9 by Kevin Bond and Sylvia Langfield. This book can be purchased for $62 from fishpond.co.nz at http://www.fishpond.co.nz/Books/Computers/General/product_info/120100 70/ 8Hello World, computer programming for kids and other beginners 9 by Warren and Carter Sande.

Publisher 9s site also lists reviews on this book. This book uses Python as the programming language. This book can be purchased directly from the author 9s publisher ... more. less.

Manning at http://www.manning.com/sande/ and it costs $US 35 for the hard copy (with e-book), and $22.50 for the e-book only.<br><br> A complete online textbook in Java 8Introduction to Programming Using Java 9, Fifth Edition by David J. Eck can be downloaded at http://math.hws.edu/javanotes/index.html A complete online textbook in Python 8 How to Think Like a Computer Scientist: Learning with Python by Jeffrey Elkner, Allen B. Downey, and Chris Meyers can be downloaded at http://openbookproject.net//thinkCSpy/ 8Snake Wrangling for Kids 3 Learning to program with Python 9 by Jason R Briggs is a free e-book that can be downloaded at http://www.briggs.net.nz/log/writing/snake-wrangling-for-kids/ http://www.cosc.canterbury.ac.nz/tim.bell/dt/ 10 December 2009 A printed version of this book can be purchased from Lulu Self Publishing at https://www.lulu.com/commerce/index.php?fBuyContent=6372170 and it costs approximately $US 10 Wikibooks has a Scratch Open-Content textbook at http://en.wikibooks.org/wiki/Scratch Online Guides Jeannette Wing has an article and presentation on Computational Thinking at locations below: 1.<br><br> Computational Thinking Presentation 2. ACM article on Computational Thinking Nishant Gupta has lessons on Curriki on algorithms that explains the following concepts: 1. Lesson 1 - Introduction to Algorithms 2.<br><br> Lesson 2 - Divide and Conquer Method 3. Lesson 3 - Greedy Method 4. Lesson 4 - Dynamic Programming 5.<br><br> Lesson 5 - Different Types of Sorting A collection of everyday algorithms are collated by Jessen Havill below: 1. Car seat installation instructions 2. Shampoo instructions 3.<br><br> Washing machine instructions 4. Fire alarm instructions 5. Fire extinguisher instructions A guide to writing Pseudocode by Tim Whitfort can be downloaded here http://ironbark.bendigo.latrobe.edu.au/subjects/PE/2005s1/other_resources /pseudocode_guide.html A guide to doing desk checks by Tim Whitfort can be downloaded here http://ironbark.bendigo.latrobe.edu.au/subjects/PE/2005s1/other_resources /desk_check_guide.html A free online flowcharting tool is at http://www.drawanywhere.com/ which requires free registration to use http://www.cosc.canterbury.ac.nz/tim.bell/dt/ 10 December 2009 RobotProg is a free virtual robot with a flowchart: first you draw the flowchart, and then you run the program and watch the robot executing your program.<br><br> With RobotProg you can learn programming bases by means of gradual levels. At the last level, you may program several robots playing games on the same ground. For tutorial and downloads visit: http://www.physicsbox.com/indexrobotprogen.html NRICH has activities to test student understanding of flowcharts, programming logic and algorithms at: 1.<br><br> Flow Chart 2. Procedure Solver 3. Travelling Salesman 4.<br><br> Only Connect A case study How Do You Introduce Computing in an Engaging Way? Teaching Programming and Language Concepts Using LEGO by NCWIT gives an insight into using LEGO bricks to teach language specification and other abstract concepts. A tutorial for understanding the Object Oriented Paradigm designed by developers from University of Saskatchewan is at http://www.cs.usask.ca/content/resources/tutorials/csconcepts/2000_10/w ebTutorial/html/Tut-index.html A complete course in programming (runs in Internet Explorer only) with VBA (Visual Basic for Applications) developed by King George V School at http://www.kgv.net/ict-ks4/DevProgramming/programming.htm Important: Please be aware the above course is copyrighted material and it is recommended for reference purposes only.<br><br> You will need to get prior permission from igc@kgv.edu.hk to be permitted to use the materials. Tutorials in VBA (Visual Basic for Applications) for Excel by John Lacher and Associates are VBA Fundamentals Tutorial and Advanced VBA Tutorial A case study How Do You Introduce Computing in an Engaging Way? Storytelling by NCWIT gives an insight into using Alice to introduce fundamental concepts in programming, problem solving and logical thinking.<br><br> A presentation 8 Alice : A Free 3D Animation World for Teaching Programming 9 by Barb Ericson can be downloaded at http://acacomputerlab.com/Documents/Alice%20Tutorial.ppt http://www.cosc.canterbury.ac.nz/tim.bell/dt/ 10 December 2009 Some materials developed to explain some programming concepts when using Java language developed by Barb Ericson are below: 1. 8Introduction to Programming 9 at http://coweb.cc.gatech.edu/ice- gt/uploads/297/Intro-Prog-Mod1-part2b.ppt 2. 8Declaring Variables 9 at http://coweb.cc.gatech.edu/ice- gt/uploads/297/Variables-Mod4.ppt 3.<br><br> 8Variables Worksheet 9 at http://coweb.cc.gatech.edu/ice- gt/uploads/297/Variable%20Worksheet.doc 4. 8Loops Review 9 at http://coweb.cc.gatech.edu/ice- gt/uploads/297/LoopsReview.ppt 5. 8Teaching Java using Turtles 9 at http://coweb.cc.gatech.edu/ice- gt/uploads/297/JavaTurtles-Mod3-part2.ppt Sun Microsystems , creators of Java has materials for learning BlueJ, a simpler variation of Java aimed at beginners 1.<br><br> An Introduction to Java 2. Java Fundamentals 3. Understanding Conditionals 4.<br><br> Understanding Loops Object-Oriented Programming Concepts by Sun Microsystems , creators of Java teaches you the core concepts behind object-oriented programming: objects, messages, classes, and inheritance. This lesson ends by showing you how these concepts translate into code. Sun Microsystems , creators of Java has tutorials on the following programming concepts with regards to Java language: 1.<br><br> Variables 2. Operators 3. Expressions, Statements, and Blocks 4.<br><br> Control Flow Statements Beginner Developer Learning Centre from Microsoft called 8Kid 9s Corner 9 is at http://msdn.microsoft.com/en-gb/beginner/bb308754.aspx which contains teacher materials, student lessons, quizzes etc. These are aimed at the beginner and intermediate learners of programming with Microsoft programming environments such as Visual Basic and.NET; it also covers HTML web design and Windows Application programming. You can also check some other related links at http://msdn.microsoft.com/en-gb/beginner/cc979165.aspx http://www.cosc.canterbury.ac.nz/tim.bell/dt/ 10 December 2009 See also Windows Development for Beginners at http://msdn.microsoft.com/en-us/beginner/dd435692.aspx Follow the Wikiversity course in Introduction to Programming at http://en.wikiversity.org/wiki/Introduction_to_Programming Some other Wikiversity courses for learning popular languages are below: 1.<br><br> http://en.wikiversity.org/wiki/Introduction_to_Programming_in_Java 2. http://en.wikiversity.org/wiki/Topic:Python 3. http://en.wikiversity.org/wiki/Visual_Basic 4.<br><br> http://en.wikiversity.org/wiki/Learning_to_program_with_Alice Sunraysia Mallee School Network teachers have developed a complete free Moodle course in Scratch with guest access called Multimedia Programming with Scratch that has teacher resources, videos, student work etc. Susan Rodger has a growing repository of free Alice resources including tutorials, videos and Alice World examples below: 1. Alice Tutorials 2.<br><br> Alice Videos 3. Alice Example Worlds 4. Alice materials for Duke High School Girls Event Materials 5.<br><br> Alice materials for Duke Femmes Event 8Adventures in Alice Programming 9 is a large repository of Alice tutorials submitted by various authors mentioned on the site. View the entire repository at the following locations: 1. Tutorials for Grades 5-12 2.<br><br> Alice Examples for Middle School and High School 3. Teacher Lesson Plans Steven Huss-Lederman has several resources in Alice that were used in workshops for promoting Computer Science to female students. You can view them at http://beloit.edu/~huss/BECSMaterials.html .<br><br> For solutions to the exercises and activities in the above resources, you can contact Steven at huss@beloit.edu Computer Studies Educators at Waterloo has a presentation on teaching a course using Scratch and Alice . Peter McAsh explains basic concepts of sequence, selection, and repetition in addition to more complex Object Oriented concepts such as methods, objects, functions, parameters, abstraction, inheritance, and event handling. http://www.cosc.canterbury.ac.nz/tim.bell/dt/ 10 December 2009 1.<br><br> How to teach a course in Scratch and Alice 2. Programming Concepts 3 presentation , document 3. Programming Tasks 4.<br><br> Resource File Scratch : A step-by- step 8 How to get started with Scratch Software 9 You can also view the Scratch support website with many documents, videos and resources to get started with Scratch A case study How Do You Introduce Computing in an Engaging Way? Snap, Create, and Share with Scratch by NCWIT gives an insight into using Scratch to algorithmic thinking. Introduction to Scratch at http://coweb.cc.gatech.edu/ice- gt/uploads/629/IntroScratch-short.ppt by Michelle Venable-Foster & Barb Ericson ICT Cover Lessons has a set of tutorial videos (created using Camtasia ) for Scratch that teaches how to create parrots and make them fly at random, then shoot them and make them disappear.<br><br> View at http://www.ictcoverlessons.com/cover_lessons/scratch/scratchhome.html Lessons created for Computer Science outreach sessions with presentations and activities in Scratch are shared by Ben Schafer at locations below: 1. Slides 2. Introduction Lesson "Plan" 3.<br><br> Irish game 4. Zipped directory of all materials suitable for distribution on USB drive 5. Richard Baldwin has well written tutorials for beginners in the following languages: 1.<br><br> The New Face of Computer Science Education - The Scratch Generation 2. Introductory Java Tutorial 3. Intermediate Java Tutorial 4.<br><br> Advanced Java Tutorial 5. Test Your Java Knowledge 6. Python Programming Tutorial 7.<br><br> Learn to Program using Alice 8. Computer Programming for Homeschool Students and Other Beginners http://www.cosc.canterbury.ac.nz/tim.bell/dt/ 10 December 2009 Another online textbook on Greenfoot is 8Getting Started with the Greenfoot Java IDE 9 by Richard Baldwin at http://www.developer.com/java/other/article.php/3761811/Getting- Started-with-the-Greenfoot-Java-IDE.htm KIDware Software has a Visual Basic Express tutorial CD-ROM that can be purchased online either via download or post at http://www.kidwaresoftware.com/vbekids.htm . At the time of writing this, the price was US$20 (Credit card or Paypal account required for making payment).<br><br> There is a free trial version of the tutorial which can be downloaded at http://www.kidwaresoftware.com/downloads/vbekid10.zip . The tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build a Visual Basic Express Windows application. Students learn about project design, the Visual Basic Express toolbox, and many elements of the BASIC language.<br><br> Numerous examples are used to demonstrate every step in the building process. A collection of notes and resources developed at Universiti Malaysia Pahang 3 Faculty of Civil & Earth Resources with Visual Basic in mind are below: 1. An Introduction to Programming Languages 2.<br><br> Writing your First Program 3. Understanding Programming Concepts 4. An Introduction to Visual Basic 5.<br><br> The Importance of Planning your Program 6. Programming Tools Nigel Ward has projects in Visual Basic with full instructions for the teacher at http://www.morpheus.cc/ict/vb/vb_net/lessons.htm ordered in increasing complexity. A tutorial in Visual Basic developed by FunctionX is at http://www.functionx.com/visualbasic/index.htm This web site provides lessons and topics on how to use the Visual Basic language.<br><br> The lessons teach Visual Basic as a computer language, not as a programming environment. We use our step-by-step approach to learning with practical examples and guided sections. A complete tutorial in Visual Basic by Kardi Teknomo is at http://people.revoledu.com/kardi/tutorial/VB/index.html http://www.cosc.canterbury.ac.nz/tim.bell/dt/ 10 December 2009 KIDware Software has a Java for Kids tutorial CD-ROM that can be purchased online either via download or post at http://www.kidwaresoftware.com/javakids.htm .<br><br> At the time of writing this, the price was US$20 (Credit card or Paypal account required for making payment). There is a free trial version of the tutorial which can be downloaded at http://www.kidwaresoftware.com/downloads/javak20.zip . The tutorial consisting of 10 chapters explaining (in simple, easy-to-follow terms) how to build a Java application.<br><br> Students learn about project design, object-oriented programming, console applications, graphics applications and many elements of the Java language. Numerous examples are used to demonstrate every step in the building process. The tutorial also includes several detailed computer projects for students to build and try.<br><br> BBC-GCSE Bitesize has resources (revisions and review tests) on the following: 1. Logo Control , Test 2. System Flow charts , Test Visual Simulations & Demonstrations A nice demonstration of the common programming principles such as while loops, if statements, and arrays all programmed in Java can be seen at http://www.ics.heacademy.ac.uk/resources/rlos/introprog/examples.php A simple flash animation on creating a class in Java can be viewed at http://nhsweb.calvertnet.k12.md.us/Stroh/JAVA/FlashTut/index.htm Classroom Activities & Games CS Unplugged Activity 12 3 Programming Languages CS Unplugged Activity 10 3 Routing and Deadlock (teaches algorithms) MaTHmaniaCS Lesson 16 : Deadlock (teaches algorithm concepts) CS4FN has the following online and offline activities/articles that demonstrates concepts in computational and logical thinking: 1.<br><br> What is computational and logical thinking? 2. Kakuro, Logic and Computer Science activity 3.<br><br> Pixels and Puzzles activity 4. Sudoku activity 5. The Intelligent Piece of Paper activity http://www.cosc.canterbury.ac.nz/tim.bell/dt/ 10 December 2009 6.<br><br> Winning at Noughts and Crosses activity 7. Create a face activity which also introduces object orientation 8. Computer Magician , a mind reading activity 9.<br><br> Programming Fundamentals Puzzles, Maths & More site has 2 different puzzles students can try out to improve problem solving skills below: 1. Rolocu 2. Sudoku 4x4 Games and activities to introduce the following basic concepts and introduce logical thinking by Barbara Ryder are below: 1.<br><br> Boolean Musical Chairs is on introducing the idea of Boolean statements and operators 2. Collaborating on code : Each group of student write a piece of code. Pieces of code are combined and students analyse the program.<br><br> 3. Illegible code : Each student write a code for the function assigned, and then the code is swapped with a neighbour, and discussed. 4.<br><br> Susan Rodger has a group activity on Concept maps at http://www.cs.duke.edu/csed/pltl/exercises/lessons/82/conceptMap.pdf which can be used as a precursor to teaching UML later. Students work through logic problems, involving weighing coins, writing logical code in Alice, and Boolean conditions game in an activity designed by Susan Rodger at http://www.cs.duke.edu/csed/pltl/exercises/lessons/17/logicThinking.zip A blog with interesting post and comments on teaching functional programming to kids , and especially using the familiar context of a Dr Seuss story to introduce the idea. An activity suited for VBA(Visual Basic for Applications) in PowerPoint that is aimed at enhancing an interactive presentation by introducing VBA Code into its slides is by Tim Gamble at http://www.teach- ict.com/contributors/tim_gamble/vba_powerpoint/Year%2010%20VBA%20P owerPoint.doc This excellent instructional booklet shows students how to set up interactive quizzes using PPT and some simple VBA.<br><br> http://www.cosc.canterbury.ac.nz/tim.bell/dt/ 10 December 2009 Activities developed by Paul A. G. Sivilotti to introduce Software Engineering concepts to high school girls are at the following locations: 1.<br><br> Lab Manual on the activities 2. Lecture slides supporting the activities with introduction to SE 3. Lab 1: Save the Turtle 4.<br><br> Lab 2: Dragons and Butterflies 5. If you want to view samples of student work from a workshop for the above activities, you can download them here . A multitude of lessons and activities in writing algorithms for problem solving in day to day activities by Ritchie King can be downloaded from http://www.teach-ict.com/contributors/Ritchie_King/Writing_Algorithms.pdf Lesson plans for learning to draw flow charts to learn about selection statements and control planning with regard to everyday activities at http://www.abbotswood.hants.sch.uk/planning/y3control08.htm .<br><br> These lesson plans allows the knowledge to be transferred to flow charts on the computer via a tool called Flowol . Mark Tippins has some resources for Flowol2 below: 1. Introduction to Flowol2 ( presentation ) 2.<br><br> Introduction to Flowol2 ( handout ) The presentation goes through the main Flowol tools and gives an example of how they are used. The help sheet is a reminder for pupils and a simple exercise to complete once they have seen the presentation. Barbara Ryder has the following flow chart activities: 1.<br><br> Students play a game where they guess a number between 1 to 10 in 4 or less guesses, and draw a flowchart of their guessing method . 2. Students create a flowchart describing what a person does in the morning using the cards given.<br><br> 3. Each group of students create their own flowchart to solve the given problem. 4.<br><br> Students create a flowchart to perform multiplication without access to an explicit multiplication operation. 5. Students turn the code, which determines how many stones to remove for NIM 2 game, into a flowchart .<br><br> 6. Each student play a role in a scenario of real-life situation , and identify the inputs and outputs needed for his/her role. http://www.cosc.canterbury.ac.nz/tim.bell/dt/ 10 December 2009 Rebecca Bates has a KLA activity for students to help reinforce the concepts of selection and repetition using flow charts.<br><br> At the end of the exercise, the teacher can assess student understanding of variable declaration and assignment, selection structures, and loop mechanics. View here at http://people.cs.ubc.ca/~kla/index.php?page=Flow_Chart_Hopscotch Activities that are developed for learning flowcharts using Flowol can be downloaded below: 1. Primary Control with Flowol 2.<br><br> Flowol How to Sheet Teaching tips for some of the major control structures in programming from Institute of Computing Education at Georgia Tech 1. Arrays - Teaching Tips 2. Conditionals - Teaching Tips 3.<br><br> Loops/Iteration - Teaching Tips 4. Variables - Teaching Tips More tips on How to Make Better Programming Assignments Here is a tried and tested structure for an exercise developed by Sumant Murugesh that can be administered in class. Students can start with writing or drawing the program logic first and then write the code in a programming language of choice 1.<br><br> Introduce students to Pseudocode if you haven 9t already done so. A relaxed format could be acceptable for activity purposes as long as it is some form of Structured English. Discuss the need for formalising the spoken language to express ideas better in algorithms.<br><br> Please be aware that there would syntactical differences in Pseudocode, but at the end of the day it 9s only a medium to write algorithms in a structured way. 2. Pseudocode task - Students write the logic behind Linear Search in Structured English or Pseudocode See a sample at Wikipedia http://en.wikipedia.org/wiki/Linear_search 3.<br><br> Students can complete a desk check to test their own logic 4. The Pseudocode can be translated into a flow chart http://www.cosc.canterbury.ac.nz/tim.bell/dt/ 10 December 2009 5. The Pseudocode can be used to write a program in a programming language 6.<br><br> Play the number guessing game to illustrate a Binary search. Get students to write Pseudocode, draw a logic diagram and may be program the code as they did for Linear search. Some activities in Scratch covering flowcharts, event handling, simple sequential execution, loops, variables, conditionals, parallel execution, and message passing.<br><br> These were developed by Barb Ericson 1. A lesson plan for Scratch at http://coweb.cc.gatech.edu/ice- gt/uploads/629/LessonPlanForScratch-6-5-09.doc 2. A programming activity in Scratch at http://coweb.cc.gatech.edu/ice- gt/uploads/629/SimpleWitchGame-6-4-2009.ppt 3.<br><br> A programming activity in Scratch at http://coweb.cc.gatech.edu/ice- gt/uploads/629/SimpleGameBabyCatch-6-26-09.ppt Learn Scratch is a website dedicated to teachers and students wanting to learn Scratch . It has 3 lesson plans as shown below: 1. Getting Started: An Introductory Course 2.<br><br> Step by Step: A Course in Scratch Programming 3. Scratch Projects: A Comprehensive Course Lero has a complete set of teaching materials for Scratch (requires registration) which can be downloaded at http://www.lero.ie/EducationOutreach/Secondlevel/ScratchLessonPlans/Co mpleteSet.html Karen Brennan has a guide for setting up a workshop in Scratch that discuss setting goals, meeting one another, introducing Scratch, creating projects, sharing experiences, preparing for next steps at http://scratched.media.mit.edu/sites/default/files/WorkshopDesignGuide.pd f Ralf Romeike explains how Scratch creatively introduces computer programming, and provides lesson outlines for initial programming lessons at http://www.cs.uni-potsdam.de/~romeike/UEWettbewerb/index-english.htm Nigel Ward has 10 Scratch lessons which he developed for 15 year olds at http://morpheus.cc/ict/scratch/default.htm http://www.cosc.canterbury.ac.nz/tim.bell/dt/ 10 December 2009 Redware Research Limited has a website dedicated to resources in Scratch for parents, teachers and computer club facilitators that includes video tutorials too at http://scratch.redware.com/ Bill Kerr has a blogspot with introductory challenges in Scratch at http://billkerr2.blogspot.com/2008/03/scratch-challenges-introductory.html Programming projects in Scratch developed by Nebo Elementary School are at http://nebomusic.net/scratch.html See also 8Line Follow Robot Step -by- Step in Scratch 9 activity at http://nebomusic.net/Scratch_Line_Follow.html Classroom20 has a Wiki on Scratch at http://wiki.classroom20.com/Scratch David J. Malan offers a lecture in introductory programming in Scratch along with introducing some basic concepts in programming: Pseudocode.<br><br> Constructs: instructions, variables, conditions, branches, and loops. Languages: interpreted and compiled. Scratch.<br><br> Available in Flash , MP3 and QuickTime formats, along with jargon , slides , and transcript in PDF. Problem Set 8: Programming. Reinforce your understanding of programming!<br><br> Available in PDF . PC Pro UK has a fun activity in Scratch 8How to write your own computer game 9 at http://www.pcpro.co.uk/tutorials/350926/how-to-write-your-own- computer-game PC Pro UK has a fun activity in Alice 8Create a Quiz using Alice 9 at http://www.pcpro.co.uk/tutorials/350965/create-a-quiz-using-alice Steven Huss-Lederman has developed activities in Alice on the following concepts in programming: 1. Creating Storyboards 2.<br><br> Creating a clock in Alice 3. Ice Breaker, Listener Talker Style, Algorithms via Making Cookies Lesson plans that uses MSWLogo as a programming learning tool can be downloaded at http://www.abbotswood.hants.sch.uk/planning/y5logoplan05.htm A help sheet for using Logo is at http://www.kented.org.uk/ngfl/ict/teaching/documents/logo-handout.doc http://www.cosc.canterbury.ac.nz/tim.bell/dt/ 10 December 2009 SwissEduc has a programming environment called Kara (requires Java installed), which is a programmable ladybird robot that has been developed to help teach Computer Science concepts such as finite state machines , turing machines , concurrent programming , Java programming and also Lego Mindstorms . The variations of this program are given below: 1.<br><br> Kara, programming with state machines 2. TuringKara, turing machines illustrated 3. JavaKara, programming in Java 4.<br><br> MultiKara, concurrent programming 5. LegoKara, Kara for Lego Mindstorms Slippery Rock University has resources from their high school programming competitions from the past years below. The problems and solutions are available in BASIC , C, C++, Pascal, and Python at 2001 , 2002 contest , 2002 intramural , 2003 (includes solutions ), 2004 , 2005 and 2006 .<br><br> American Computer Science League has free sample problems in programming you can download and customise for your needs below. 1. Finding the biggest number 2.<br><br> Pentominoes 3. Paragraph Analyser 4. BinArrays using Binary Trees American Computer Science League has a complete set of logic questions with solutions you could use as test questions when teaching programming in BASIC at contest 1 , contest 2 , contest 3 and contest 4 .<br><br> Note: Even though the above questions were based on BASIC language, you can customise these questions to suit the language of your choice To make learning Python easier for beginners, André Roberge has developed an environment for younger children called RUR-PLE . It is based on a programming a simple robot called Reeborg to move around a grid using simple commands in Python. It also includes the Python 9s own IDLE and a simplified version of an IDE.<br><br> Follow steps below to install RUR-PLE: 1. Download and install Python versions 2.4 or 2.5 or 2.6 2. Now download and install wxPython 3.<br><br> Finally download and install RUR-PLE Read Learning Python: Child's Play with RUR-PLE: Documentation Downloads http://www.cosc.canterbury.ac.nz/tim.bell/dt/ 10 December 2009 Videos CS Unplugged Activity 10 3 Routing and Deadlock YouTube video Teaching Kids to Code on YouTube by Michael Kölling View the video lecture on 8Introduction to Programming and Scratch 9 by David Malan at http://academicearth.org/lectures/introduction-to- programming-and-scratch View the video lecture by Larry Snyder and Mel Oyler on programming and algorithmic thinking at the following locations: 1. Algorithmic Thinking 2. Programming Basics Dave Briccetti has a blogspot at http://young-programmers.blogspot.com/ demonstrates software he uses to teach programming to kids: Scratch, Alice, Python and Pygame at http://davebsoft.com/young-programmers/teaching- programming-overview.mov Scratch : Several videos on the use of Scratch can be downloaded here Learn Scratch is a website dedicated to teachers and students wanting to learn Scratch .<br><br> It has 3 video courses and videos from Scratch Day as below: 1. Scratch: Getting Started 2. Programming in Scratch 3.<br><br> Scratch Projects 4. Scratch Day Alice: A set of 3 video tutorials on starting off with Alice by user chris101b can be viewed at the following YouTube links: 1. Alice Tutorial 1: The Basics 2.<br><br> Alice Tutorial 2: Basics Animation 3. Alice Tutorial 3: Complex Coding Java : A complete set of step-by-step video tutorials into programming in Java by user thenewboston can be viewed on YouTube Python: A complete set of step-by-step video tutorials into programming in Python by user thenewboston can be viewed on YouTube http://www.cosc.canterbury.ac.nz/tim.bell/dt/ 10 December 2009 Python : This 24 minute video contains interviews with luminaries from the Python community interspersed with A Python Love Story. It was created for use as an introductory activity in a computer science course using Python.<br><br> You can view this at http://video.google.com/videoplay?docid=9023849479319414382 VBA : YouTube user ExcelVBAHelp has a good set of introductory tutorials for programming using VBA in Excel. See the complete playlist at http://www.youtube.com/user/ExcelVBAHelp?view=videos http://www.cosc.canterbury.ac.nz/tim.bell/dt/ 10 December 2009 Be able to read, understand, write, and debug software programs using an appropriate programming language, tools, and software development process. [L6] Be able to read, understand, write, and debug simple software programs o Be able to develop programs using meaningful variable names, appropriate layout and comments.<br><br> Online Guides Computer Programming/Standards and Best Practices by Wikipedia offers some of the standards in computer programming that have been agreed upon as being acceptable. The following Wikibooks offer design patters/coding standards in the popular languages Java and Visual Basic : 1. http://en.wikibooks.org/wiki/Java_Programming/Design_Patterns 2.<br><br> http://en.wikibooks.org/wiki/Visual_Basic/Coding_Standards Wikipedia offers some good explanation for using Camel Case in writing program code in an Object Oriented programming environment at http://en.wikipedia.org/wiki/CamelCase Coding Standards in Visual Basic is covered in 8Visual Basic.Net Programming Guidelines 9 by Ma rc Truitt for Johnson County ITS, Kansas at http://its.jocogov.org/documents/VB%20Dot%20Net%20Coding%20Standard s.pdf 8 Java Programming Style Guidelines 9 at http://geosoft.no/development/javastyle.html is a comprehensive guide to laying out code appropriately in Java developed by Geosoft Norway 8Suggestions for writing Computer Programs 9 by Nelson Padua-Perez at http://www.cs.umd.edu/~nelson/documents/SuggestionsForWritingComput erPrograms.htm Writing comments in Java is covered in Java Notes by Fred Swartz at http://www.leepoint.net/notes-java/language/10basics/10comments.html A brief explanation on variables in Java by Fred Swartz at http://www.leepoint.net/notes-java/data/variables/40variables.html http://www.cosc.canterbury.ac.nz/tim.bell/dt/ 10 December 2009 Wikibooks section on control flow in Python has the basic essentials needed to understand documentation and commenting at http://en.wikibooks.org/wiki/Python_Programming/Source_Documentation_ and_Comments View the 8Style Guide to Python Code 9 by Guido van Rossum & Barry Warsaw at http://www.python.org/dev/peps/pep-0008/

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